The Explorateur: Issue #16

Monthly design jams, critique, theory, and inspiration for tabletop rpg designers by rpg designers. Vetted. Looted. Curated.

A sci-fi computer panel and controls with "The Explorateur" in a blackletter/medieval font on the screen.

Three Ideas on Design

  1. Never skip the test print. Nothing finds mistakes faster than printing the book. Print your drafts. Pay for the press proofs. Give yourself an opportunity to double check your work at every stage of production.
  2. A record scratch can be desirable. An imperfection, burr, or oddity in a game's design calls attention to itself and thus the overall experience. To quote the potter, Pete Pinnell, "Sometimes, something that's completely resolved isn't as interesting..."
  3. Playtest early. Playtest often. Lo-res prototypes keep play focused on fewer parts, and encourage a wider range of feedback. High-res prototypes can pose too many variables, and feel too set-in-stone for players to provide honest feedback.
Did you know this post gets updated? Sometimes I miss something and add it later. Don't forget to check out the web version for the latest treasure trove of links.

Explorers' Loot

  • Against Dominant Mechanics. Rules form relationships with each other. Some share the spotlight. Some hog it. My latest 1 HP Dragon design notes.
  • My 5 Favorite RPG Newsletters. Forget about algorithms. We've got smart, curious people to show us around the best corners of the rpg blogosphere.
  • The Bloggies Hall of Fame. Every winner and host in one place. The result is a parade of influential ideas, untapped possibilities, and a slice of rpg history.

Quests & Rumors

Game jams, contests, and opportunities. Drop me a line on Bluesky.

  • ⚔️ Bloggies Voting is Coming! Bookmark the official page. The Battle Royale of rpg blogs is about to begin later this month.
  • Zinetopia & Zinequest 2026. A month-long celebration where creators share and launch new DIY zines. They're both running this February.
  • Old-School Essentials Month. Prepare your spirit for a collab project led by Exalted Funeral and Necrotic Gnome on Backerkit. May 5th – June 6th.
  • Shadowdark 8-Bit Game Jam. Take inspiration from classic NES-era games and produce fresh, table-ready Shadowdark content! Ends Feb 12th.
  • Nightsong Living World S1. Make something for Fari RPG's upcoming old-school-style game, Nightsong. Build a living world. Jam ends Feb 22nd.
  • Fix Your Hearts or Die Jam. Create a game in honor of David Lynch. In other words: make it unflinching and unusual. Jam ends Feb 24th.
  • Swyvers Heistable Hovels Jam. Build an entire city one house at a time alongside other Swyvers-like scoundrels. Jam ends Feb 28th.
  • Total//Effect//Jam. Binary Star's hosting a jam to celebrate the launch of Null_Space, a sci-fi game with novel mechanics. Jam Feb 16th – April 30th.
  • Make Moves Jam. Create or share singular Moves using Powered by the Apocalypse (PbtA) design philosophies. Jam lasts all year. Ends Dec 31st.

Reviews & Critique

Critique and examinations of tabletop rpgs, adventures, and more.

  • The Electrum Archive is Prescription Medication by Valeria Loves. "All games are not created equal, but there are innumerable ways to be perfect."
  • Deathmatch Island by Old Men Running the World. An in-depth conversation about the design of Deathmatch Island and the future of AGON.
  • It's... [The Monty Python Game] by Benign Brown Beast. A play report and review of the Monty Python RPG. It's way more interesting than you think.
  • 🎙️ Pollute the Elfen Memory Water by Between Two Cairns. Yochai, Brad, and Sam are joined by Liam Pádraig Ó Cuilleanáin.
  • 🎥 We Need to Talk about Goodman Games by Questing Beast. A layout and design comparison of Good Man Games (DCC/MCC/etc.) and Necrotic Gnome (OSE/Dolmenwood/etc.)
    • Eating the Book by Orthopraxy. A counter-argument for why Goodman Game's florid presentation works for many GMs because it's prose-like.
    • Why not both? by Dungeon Merlin. A counter-counter-argument that posits both approaches are valid while explaining why. (I like this one.)

Exhibits & Best-iary

The spotlight section of the newsletter full of showcases and projects.

Theory & Craft

Design tools, resources, theory, and advice for rpg designers from rpg designers.

Inspiring & Non-roleplaying

Design tools, theory, and inspiration from the world beyond tabletop rpgs.

Design Archive

Old articles, famous and the overlooked, resurrected from the dead.


Missed the last issue? Read it here.

The Explorateur: Issue #15
Monthly design jams, critique, theory, and inspiration for tabletop rpg designers by rpg designers. Vetted. Looted. Curated.

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