
Theory
Why Combat Is a Fail State
Revisiting the old-school maxim "Combat is a fail state" and redefining what it means at my table and as a design theory for the OSR.
Explorateur
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Theory
Do we have good communities, how can we build better ones, and what role do award shows have in community-building?
Explorateur
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
How to design games and everything else with the Explorers Design five-step method.
Combat as puzzles. A hack on the 16 HP dragon from Dungeon World.
The doom metal roleplaying game with a masterclass layout.
A not so short tour of your rpg's layout, its different parts, and how to use them.
Explore design in tabletop rpgs. Delve deeper into games. Hone your craft. Design better games.
The Bloggies 2025 are almost over. Read my synopsis on the nominees. Mark your calendars. And celebrate rpg blogging!
An alternative (and experimental) approach to roleplaying games that does what fiction-first systems cannot.
How to show the cool and important parts of your game without muddling the work, burying the lede, and creating more noise.
A 2024 retrospective, the best Explorers Design articles of the year, and plans for the future.
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
In this week's design delve, we inspect how tabletop games engage with fine art.
What is accessible design? Why is it important? And how can we get more of it in tabletop game design?
A forever-unfinished list of guidelines for making analog games more accessible.
Homebrew factions for the early release of Sunk Cost a game by Magnolia Keep.
In this week's design delve, we lift the hood on ritual mechanics, product design, and splitting your product into different pieces.
Here are 5 gifts you can get your favorite game designers. No gold necessary.
Monthly discoveries for tabletop roleplaying game designers. Vetted. Looted. Curated.