
Theory
Haus Rules for Mausritter
My house rules and mouse-sized hacks for the sword-and-whiskers roleplaying game, Mausritter.
Theory
My house rules and mouse-sized hacks for the sword-and-whiskers roleplaying game, Mausritter.
Critique
Tabletop rpg design is plagued with either-or fallacies. "A book can be usable at the table, or it can be fun to read," is just one of them.
Education
How I made the branding for Carouse, Carouse! A monthly party of an rpg newsletter full of rpg links, ideas, and gameable content.
Explorateur
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Education
Which rpgs survive the journey to my house? It depends on the packaging.
Theory
Revisiting the old-school maxim "Combat is a fail state" and redefining what it means at my table and as a design theory for the OSR.
Explorateur
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Theory
Do we have good communities, how can we build better ones, and what role do award shows have in community-building?
Explorateur
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Explorateur
The Bloggies 2025 are almost over. Read my synopsis on the nominees. Mark your calendars. And celebrate rpg blogging!
Theory
An alternative (and experimental) approach to roleplaying games that does what fiction-first systems cannot.
Education
How to show the cool and important parts of your game without muddling the work, burying the lede, and creating more noise.