
Haus Rules for Mausritter
My house rules and mouse-sized hacks for the sword-and-whiskers roleplaying game, Mausritter.
My house rules and mouse-sized hacks for the sword-and-whiskers roleplaying game, Mausritter.
Tabletop rpg design is plagued with either-or fallacies. "A book can be usable at the table, or it can be fun to read," is just one of them.
How I made the branding for Carouse, Carouse! A monthly party of an rpg newsletter full of rpg links, ideas, and gameable content.
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Which rpgs survive the journey to my house? It depends on the packaging.
Revisiting the old-school maxim "Combat is a fail state" and redefining what it means at my table and as a design theory for the OSR.
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Do we have good communities, how can we build better ones, and what role do award shows have in community-building?
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
The Bloggies 2025 are almost over. Read my synopsis on the nominees. Mark your calendars. And celebrate rpg blogging!
An alternative (and experimental) approach to roleplaying games that does what fiction-first systems cannot.
How to show the cool and important parts of your game without muddling the work, burying the lede, and creating more noise.
Explorateur
A 2024 retrospective, the best Explorers Design articles of the year, and plans for the future.
Explorateur
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Critique
In this week's design delve, we inspect how tabletop games engage with fine art.
Education
What is accessible design? Why is it important? And how can we get more of it in tabletop game design?
Education
A forever-unfinished list of guidelines for making analog games more accessible.
Theory
Homebrew factions for the early release of Sunk Cost a game by Magnolia Keep.
Critique
In this week's design delve, we lift the hood on ritual mechanics, product design, and splitting your product into different pieces.
Explorateur
Here are 5 gifts you can get your favorite game designers. No gold necessary.
Explorateur
Monthly discoveries for tabletop roleplaying game designers. Vetted. Looted. Curated.
Theory
A mini-article of 50 roleplaying game currencies that aren't gold for Blog Friday.
Education
Beginner tips and tricks for setting up, arranging, and pairing your game's typography.
Theory
Should designers explain what rpgs are in their games? My short answer is no. My long answer is complicated.