
The Explorateur: Issue #10
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
A coral-encrusted pulp-fantasy adventure. Designed for Cairn 2E. | PWYW
How to apply, what to expect, and everything else you need to know from one judge to another.
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Tired of using free fonts? Here are 10 foundries and type designers who make and sell quality typefaces and fonts for indie-level budgets.
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Every adventure's puzzle should have multiple solutions. In this article, we figure out how to give all of our metaphorical locks a ring of keys.
A design delve into the adventure, The Royal Art Gallery Heist, and how its brevity gives it certain advantages.
Can't do an accent? Join the club. Here's how I roleplay without them.
A d66 table of things you might find under the pope's hat. A blogclave post with links to other blogging cardinals.
A design delve into three zine-sized settings and their use of risograph printing.
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Theory
My house rules and mouse-sized hacks for the sword-and-whiskers roleplaying game, Mausritter.
Theory
Tabletop rpg design is plagued with either-or fallacies. "A book can be usable at the table, or it can be fun to read," is just one of them.
Education
How I made the branding for Carouse, Carouse! A monthly party of an rpg newsletter full of rpg links, ideas, and gameable content.
Explorateur
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Education
Which rpgs survive the journey to my house? It depends on the packaging.
Theory
Revisiting the old-school maxim "Combat is a fail state" and redefining what it means at my table and as a design theory for the OSR.
Explorateur
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Theory
Do we have good communities, how can we build better ones, and what role do award shows have in community-building?
Explorateur
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
The Bloggies 2025 are almost over. Read my synopsis on the nominees. Mark your calendars. And celebrate rpg blogging!
Theory
An alternative (and experimental) approach to roleplaying games that does what fiction-first systems cannot.
Education
How to show the cool and important parts of your game without muddling the work, burying the lede, and creating more noise.