
Critique
Exploring The Royal Art Gallery Heist
A design delve into the adventure, The Royal Art Gallery Heist, and how its brevity gives it certain advantages.
Critique
A design delve into the adventure, The Royal Art Gallery Heist, and how its brevity gives it certain advantages.
Education
Can't do an accent? Join the club. Here's how I roleplay without them.
A d66 table of things you might find under the pope's hat. A blogclave post with links to other blogging cardinals.
Critique
A design delve into three zine-sized settings and their use of risograph printing.
Explorateur
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Theory
My house rules and mouse-sized hacks for the sword-and-whiskers roleplaying game, Mausritter.
Theory
Tabletop rpg design is plagued with either-or fallacies. "A book can be usable at the table, or it can be fun to read," is just one of them.
Education
How I made the branding for Carouse, Carouse! A monthly party of an rpg newsletter full of rpg links, ideas, and gameable content.
Explorateur
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Education
Which rpgs survive the journey to my house? It depends on the packaging.
Theory
Revisiting the old-school maxim "Combat is a fail state" and redefining what it means at my table and as a design theory for the OSR.
Explorateur
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.