Explorateur
The Explorateur: Issue #15
Monthly design jams, critique, theory, and inspiration for tabletop rpg designers by rpg designers. Vetted. Looted. Curated.
Explorateur
Monthly design jams, critique, theory, and inspiration for tabletop rpg designers by rpg designers. Vetted. Looted. Curated.
Theory
Experimental mechanics that combine Mausritter inventory, Tetris, and engine-building into an alternative Vancian magic system.
Education
User-friendly definitions, tips, and tricks for tabletop rpg designers.
Explorateur
The 3 gifts every game designer wants (and a holiday party idea).
The blogosphere's annual celebration is coming back.
Explorateur
Monthly design jams, critique, theory, and inspiration for tabletop rpg designers by rpg designers. Vetted. Looted. Curated.
Critique
The rarest tabletop genre is the simplest one. A call for more anti-mashups.
Critique
Is Affinity Studio the right software for tabletop rpg designers?
Explorateur
Monthly design jams, critique, theory, and inspiration for tabletop rpg designers by rpg designers. Vetted. Looted. Curated.
Education
User-friendly layout definitions for tabletop rpg designers.
Education
How to reach out to blogs, pods, and media outlets, and the 5 things creators can do to promote their work in a more community-minded way.
Critique
A 4-part series on rpg awards, how they're designed, and what they mean for the rpg industry with a behind-the-scenes breakdown and critique of the Ennies.