
Why Combat Is a Fail State
Revisiting the old-school maxim "Combat is a fail state" and redefining what it means at my table and as a design theory for the OSR.
Revisiting the old-school maxim "Combat is a fail state" and redefining what it means at my table and as a design theory for the OSR.
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Do we have good communities, how can we build better ones, and what role do award shows have in community-building?
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
The Bloggies 2025 are almost over. Read my synopsis on the nominees. Mark your calendars. And celebrate rpg blogging!
An alternative (and experimental) approach to roleplaying games that does what fiction-first systems cannot.
How to show the cool and important parts of your game without muddling the work, burying the lede, and creating more noise.
A 2024 retrospective, the best Explorers Design articles of the year, and plans for the future.
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
In this week's design delve, we inspect how tabletop games engage with fine art.
What is accessible design? Why is it important? And how can we get more of it in tabletop game design?
A forever-unfinished list of guidelines for making analog games more accessible.
Theory
Homebrew factions for the early release of Sunk Cost a game by Magnolia Keep.
Critique
In this week's design delve, we lift the hood on ritual mechanics, product design, and splitting your product into different pieces.
Explorateur
Here are 5 gifts you can get your favorite game designers. No gold necessary.
Explorateur
Monthly discoveries for tabletop roleplaying game designers. Vetted. Looted. Curated.
Theory
A mini-article of 50 roleplaying game currencies that aren't gold for Blog Friday.
Education
Beginner tips and tricks for setting up, arranging, and pairing your game's typography.
Theory
Should designers explain what rpgs are in their games? My short answer is no. My long answer is complicated.
Explorateur
Monthly discoveries for tabletop roleplaying game designers. Vetted. Looted. Curated.
Education
Avoid these three copywriting mistakes when promoting your game.
Education
How to design games and everything else with the Explorers Design five-step method.
Theory
Troubleshoot. My hack for Mothership.
Theory
Draw from real life, avoid the myths. and treat them like the antagonists they are.