The Explorateur: Issue #19

Monthly design jams, critique, theory, and inspiration for tabletop rpg designers by rpg designers. Vetted. Looted. Curated.

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Did you know this post gets updated? Sometimes I miss something and add it later. Don't forget to check out the web version for the latest treasure trove of links.

Where'd the time go?

I have no tips or updates this month. It's a miracle I got anything done. So, without further ado, here are my favorite design links from April.

Explorers' Loot

Quests & Rumors

Game jams, contests, and opportunities. Drop me a line on Bluesky.

  • Sci-Fi One-Shot Jam. The theme this year is: "Side Effects May Include..." You can make adventures for any system you like. The jam ends May 31st.
  • Old-School Essentials Month. Prepare your spirit for a collab project led by Exalted Funeral and Necrotic Gnome on Backerkit. May 5th – June 6th.
  • Islands!! Islands!! Islands!!! Jam. Design weird islands for the game Islands of Weirdhope, a standalone expansion to Eco Mofos!! Ends June 1st.
  • You Cannot Play This TTRPG Jam. This is a game jam for games that do not exist. They won't ever exist. They will never be playable. Ends June 21st.
  • Make Moves Jam. Create or share singular Moves using Powered by the Apocalypse (PbtA) design philosophies. Jam lasts all year. Ends Dec 31st.

Reviews & Critique

Critique and examinations of tabletop rpgs, adventures, and more.

  • Mothership: A Useful Economic Baseline by Injector Seat. A quick look at how the economy in Mothership's anti-canon grounds its horror themes.
  • Fatherfog: Flip Through by The Dolent Chronicle. Mothership's newest sibling from Tuesday Knight Games is a fairytale horror with its own style.
  • Echo Brine by Idle Cartulary. The Shadowdark community is productive and remarkably consistent with its visual design. This review covers a standout.
  • Dungeon Inc. by Patchwork Paladin. Another Mushmen production. This review is a first look. The game's premise, "What if the PCs ran the dungeon?"
  • The Monster's Overhaul by Seed of Worlds. This review cuts to the chase: It's good. Get it. Few books have this much content organized so well.
  • πŸ“Ί Kala Mandala Zines by Questing Beast. Munkao is a gifted artist, worldbuilder, and writer. Ben from Questing Beast gives a glowing walkthrough.

Design Examples & Best-iary

The spotlight section of the newsletter full of showcases and projects.

Theory & Craft

Design tools, resources, theory, and advice for rpg designers from rpg designers.

Inspiring & Non-roleplaying

Design tools, theory, and inspiration from the world beyond tabletop rpgs.

Design Archive

Old articles, missed articles, famous or overlooked, resurfaced for the newsletter.

  • Juicy Worms by Idle Cartulary. What motivates players to not only engage with an adventure, but engage with it in natural, diegetic ways? A new classic.

Missed the last issue? Read it here.

The Explorateur: Issue #18
Monthly design jams, critique, theory, and inspiration for tabletop rpg designers by rpg designers. Vetted. Looted. Curated.

This newsletter uses the occasional affiliate link to support Explorers Design. If you notice any broken links, mistakes, or bad actors, please let me know.


Explorers Design is a production of Clayton Notestine. If you liked this issue, please consider liking, sharing, and subscribing.

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