
Theory
Haus Rules for Mausritter
My house rules and mouse-sized hacks for the sword-and-whiskers roleplaying game, Mausritter.
Theory
My house rules and mouse-sized hacks for the sword-and-whiskers roleplaying game, Mausritter.
Theory
Revisiting the old-school maxim "Combat is a fail state" and redefining what it means at my table and as a design theory for the OSR.
Theory
Do we have good communities, how can we build better ones, and what role do award shows have in community-building?
Theory
An alternative (and experimental) approach to roleplaying games that does what fiction-first systems cannot.
Theory
Homebrew factions for the early release of Sunk Cost a game by Magnolia Keep.
Theory
A mini-article of 50 roleplaying game currencies that aren't gold for Blog Friday.
Theory
Should designers explain what rpgs are in their games? My short answer is no. My long answer is complicated.
Education
How to design games and everything else with the Explorers Design five-step method.
Theory
Troubleshoot. My hack for Mothership.
Theory
Draw from real life, avoid the myths. and treat them like the antagonists they are.
Theory
Combat as puzzles. A hack on the 16 HP dragon from Dungeon World.
Theory
How they work, why they exist, and where you'll find them in rpgs.