The Explorateur: Issue #20

Monthly design jams, critique, theory, and inspiration for tabletop rpg designers by rpg designers. Vetted. Looted. Curated.

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A sci-fi computer panel and controls with "The Explorateur" in a blackletter/medieval font on the screen.

Does design solve problems? No.

There's a popular definition in design schools and creative agencies. It goes something like this, "Good design solves problems." It's a great way to sell work to clients, a great way to get likes on LinkedIn, and a great way to make garbage for people who don't deserve "good" anyway.

I've grown increasingly dismissive of the problem-solving mindset. Sometimes there isn't a problem to solve. Sometimes the wrong problems are being solved. Sometimes the solution is ugly, dull, and worse than the problem.

A solution no one wants to use doesn't solve anything. A solution that feels like nothing should be condemned as nothing. This applies to architecture, branding, and zines. Don't forget this when you're making your next adventure or game. Remember: You can do worse than make something people hate.

Don't mistake the weave for a tangle.

Did you know this post gets updated? Sometimes I miss something and add it later. Don't forget to check out the web version for the latest treasure trove of links.

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Quests & Rumors

Game jams, contests, and opportunities. Drop me a line on Bluesky.

  • Old-School Essentials Month. Prepare your spirit for a collab project led by Exalted Funeral and Necrotic Gnome on Backerkit. May 5th – June 6th.
  • Randomness Blogwagon. Bloggers, it's time to write about randomness. Make a claim, propose a theory, or make something. Blogging ends June 20th.
  • You Cannot Play This TTRPG Jam. This is a game jam for games that do not exist. They won't ever exist. They will never be playable. Ends June 21st.
  • Vaarn Summer Jam '26. Make something for Vaults of Vaarn, a science-fantasy rpg, inspired by Dune, Hyperion, and Mobieus. Jam ends Sept. 30th.
  • Chainlinked Game Jam. Create your own content for the semi-cooperative dungeon-defying rpg, Chain×Link. Or make a hack of it. Jam ends Oct. 4th.
  • Make Moves Jam. Create or share singular Moves using Powered by the Apocalypse (PbtA) design philosophies. Jam lasts all year. Ends Dec 31st.

Reviews & Critique

Critique and examinations of tabletop rpgs, adventures, and more.

  • Rare Bird by Idle Cartulary. This pay-what-you-want adventure is the first to pique my interest in Swyvers, a very British, very scoundrel-y game of heists.
  • Fatherfog (Zero Edition) by OSR Rocks! The 2nd-ever rpg from Tuesday Knight Games (of Mothership fame) already looks great but what's in the fog?
  • Daggerheart and "Moves" by Deeper in the Game. The popular fantasy rpg is massive, but does it need to be? Looking at its inspirations—maybe not.
  • 🎙️ Reading Club: Draw Steel by Rascal. Thomas Manuel's latest podcast is a new favorite. Part 1 is the deep dive. Part 2 is the audience response.
  • 🎙️ The Secret of the Night Market by Between 2 Cairns. Yochai, Brad, and Sam talk about the systems of Perils & Princesses, illustration, and paper stock!
  • 📺 Stonetop by Quinns Quest. Stonetop takes the top spot for Quinns Quest season 2. I think it's well deserved, and I think Quinns captures exactly why.

Design Examples & Best-iary

The spotlight section of the newsletter full of showcases and projects.

  • Patrick Stuart Interview by Swan and Raven Studio. Patrick Stuart talks about his new Tunnels & Trolls adventure. The answers: funny and insightful.
  • Johan Nohr's Before/After. 12 years ago, Johan designed Symbaroum's first book. Now he's designing the newest edition. The glow up is insightful.
  • ⚙️ Treasure Encumbrance by Failure Tolerated. Sean drops a delightfully simple chart about treasure that asks, "How easy is this to sell and move?"
  • ⚙️ A Wee Mechanic: Stabilising the Dying by Idle Cartulary. This elegant mechanic will have your characters pondering the best treatment like a doctor.
  • ⚙️ The Bonkers Loop by 3x5 Arcana. Playing with kids reveals just how fast an rpg can (and maybe should) escalate when given the tools to do so.
  • 📺 State of the OSR 2026 by Ship of the Dead. Limithron and others reconvene at Gary Con to answer the question, "What the deal with the OSR?"
  • 📺 Interview with M. Allen Hall by The Weekly Scroll. Ryan comes out of the wargaming mines to talk adventure writing and more with M. Allen Hall.

Theory & Craft

Design tools, resources, theory, and advice for rpg designers from rpg designers.

Inspiring & Non-roleplaying

Design tools, theory, and inspiration from the world beyond tabletop rpgs.

Design Archive

Old articles, missed articles, famous or overlooked, resurfaced for the newsletter.

  • Dissociated Mechanics by The Alexandrian. I love any essay that puts a name to something that desperately needs calling out.
  • Deep Dive: Stonetop by Indie Game Reading Club. With the imminent arrival of Stonetop, it's worth checking out this awesome review from '24.

Missed the last issue? Read it here.

The Explorateur: Issue #19
Monthly design jams, critique, theory, and inspiration for tabletop rpg designers by rpg designers. Vetted. Looted. Curated.

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