Education
General Design 101 (The Explorers' Method)
How to design games and everything else with the Explorers Design five-step method.
Education
How to design games and everything else with the Explorers Design five-step method.
Ideas
Troubleshoot. My hack for Mothership.
Ideas
Draw from real life, avoid the myths. and treat them like the antagonists they are.
Ideas
Combat as puzzles. A hack on the 16 HP dragon from Dungeon World.
Ideas
How they work, why they exist, and where you'll find them in rpgs.
Ideas
How to make your roleplaying game's cover stand out (with examples).
Ideas
How to design by focusing on essentiality in roleplaying games—a fun design exercise.
Ideas
Bold predictions for the future of rpgs. A few curses included.
How to write a bad RPG title. And how to do the opposite.