
Explorateur
The Explorateur: Issue #9
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Education
Tired of using free fonts? Here are 10 foundries and type designers who make and sell quality typefaces and fonts for indie-level budgets.
Explorateur
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Education
Every adventure's puzzle should have multiple solutions. In this article, we figure out how to give all of our metaphorical locks a ring of keys.
How to show the cool and important parts of your game without muddling the work, burying the lede, and creating more noise.
What is accessible design? Why is it important? And how can we get more of it in tabletop game design?
Beginner tips and tricks for setting up, arranging, and pairing your game's typography.
The doom metal roleplaying game with a masterclass layout.
A not so short tour of your rpg's layout, its different parts, and how to use them.
Bespoke adventures, tools, and resources for tabletop game designers.
A design delve into the adventure, The Royal Art Gallery Heist, and how its brevity gives it certain advantages.
Can't do an accent? Join the club. Here's how I roleplay without them.
A d66 table of things you might find under the pope's hat. A blogclave post with links to other blogging cardinals.
A design delve into three zine-sized settings and their use of risograph printing.
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
My house rules and mouse-sized hacks for the sword-and-whiskers roleplaying game, Mausritter.
Tabletop rpg design is plagued with either-or fallacies. "A book can be usable at the table, or it can be fun to read," is just one of them.
How I made the branding for Carouse, Carouse! A monthly party of an rpg newsletter full of rpg links, ideas, and gameable content.
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.
Which rpgs survive the journey to my house? It depends on the packaging.
Revisiting the old-school maxim "Combat is a fail state" and redefining what it means at my table and as a design theory for the OSR.
Monthly design discoveries for tabletop rpg designers including jams, critique, theory, and tools. Vetted. Looted. Curated.